Hello David

Welcome! 👋

I made this special page just for you as my pitch for BirdTeeth.

Here, you’ll find:

  • A short overview of what I can bring to the project and how I can help enhance the game’s audio experience.

  • A selection of my works — including a few that aren’t featured on my main website — which I feel capture the tone and atmosphere of your game.

This page is private and meant only for your team, so please keep it within the group ^_^.

Thank you so much for taking the time to check it out — I’m genuinely excited about your project and would love to be part of its world! ✨

Where Our Worlds Align

  • I’ve always loved casual games that combine puzzle-solving and exploration — they’ve always been some of my favorites.

  • What really draws me to Birdteeth is how it builds an entirely new world that feels alive and inviting.

  • I also adore the art style and atmosphere — everything feels so thoughtfully crafted and full of heart.

  • I believe BirdTeeth can shine even more with music that builds a rich, immersive atmosphere — and that’s exactly where my personal style and strengths lie as a composer.

  • That said, I also compose in a wide range of genres, which gives us the flexibility to explore different directions or even create a unique hybrid sound for the game.

  • If at any point we decide that live recording would elevate the score, I have access to wonderful professional musicians and can arrange and cover the cost of those recording sessions myself.

  • On the sound design side, my focus is on world-building through sound — crafting ambient soundscapes that bring each area to life and give every region its own character. And I believe that’s one of the most important factors of this game.

  • I’m also experienced in the technical side of audio implementation. I know how to manage and integrate audio assets in Unity, and I can create advanced audio pieces like adaptive music systems (where the same piece evolves as the player moves or progresses) and real-time audio effects like environmental reverb zones.

  • As a composer and sound designer, I’ve worked on several game projects — including Feng the Taoist, a senior game from Pratt Institute — so I’m familiar with collaborative workflows and quick problem-solving in development environments. (I used to code, so I know how those surprise bugs go lol.)

What I Can Add to the Magic

Selected Works

What I Ask For

  • I’d loI’d love to join the team as both composer and sound designer. The game already has some great sounds, and I’d be excited to collaborate and build on them together.

  • I’d also like to be credited as a team member, since I see this as a true creative collaboration.

  • My contribution would be completely free — I genuinely love the project and want to help bring it to life. That said, since the game is planned for release on Steam, if it eventually recoups its costs and becomes profitable, I’d appreciate receiving a small share. Of course, that’s something we can discuss later if the project reaches that stage — it’s not a deal breaker at all. My main goal is simply to help the game sound amazing.

Contact Me

Let me know what you think! If you’re not completely satisfied with what you hear, just let me know what you’d like changed — I’d be happy to create a new demo that fits your vision. If you have any other questions or thoughts, feel free to reach out anytime! Here’s my contact info:

Phone: 614-216-124

Email: hanzhezhang881@gmail.com

(I prefer text or email)

I can’t wait to hear from you and hopefully create something beautiful together!

Sincerely,

Hanzhe Zhang