Game Audio

Game Audio for Worlds in Motion

I collaborate with teams and developers to craft adaptive music, evocative ambiences, and sound effects that fit your vision. From concept to integration, I work with tools like FMOD, Wwise, and Unity to make sound part of the gameplay itself.

Browse through examples of my work across genres and styles. If you’re building a world that needs a voice—let’s make it sound unforgettable.

Credits